| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. Stealthfield and Academy of Shadows, Black-Ops 0.0 Mercenaries - in Crime and Punishment [original thread]
Originally by: Jonny 101 No, it's not about time, it's just the simple fact that you're not as good, really, you're not the best corporation in eve, in fact you're very very very far from it, I know it hurts but thats the fact of the matte...
- by Yakov Draken - at 2009.08.18 05:09:00
|
142. Stealthfield and Academy of Shadows, Black-Ops 0.0 Mercenaries - in Crime and Punishment [original thread]
Originally by: Jonny 101 I find it hilarious we have more kills in single 0.0 systems than you have in your entire history. So you sit camping low sec gates, claiming your're better than us, Cept we don't camp gates much at all and I ...
- by Yakov Draken - at 2009.08.18 02:03:00
|
143. Stealthfield and Academy of Shadows, Black-Ops 0.0 Mercenaries - in Crime and Punishment [original thread]
Originally by: Jonny 101 First off, those would be considered exceptional stats for any campaign, show me better. . . . If you consider that ****, well thats your opinion, but I assume you can show much better stats if it is. http://f...
- by Yakov Draken - at 2009.08.18 00:19:00
|
144. Stealthfield and Academy of Shadows, Black-Ops 0.0 Mercenaries - in Crime and Punishment [original thread]
Originally by: Jonny 101 A couple? your entire alliance was rubbish, all of it. ED and IRC stats on the exalted KB Etheral Dawn: Kills:217Executor:Best Path Inc. Losses:820Members:1203 Damage done (ISK):10.68BStart Date:2007-07-03 10:08:0...
- by Yakov Draken - at 2009.08.17 23:38:00
|
145. Finally some love for the gatecampers! - in My EVE [original thread]
Originally by: CCP Begpo KpoBu Thread moved. Content not suitable for C&P. Begpo KpoBu This post is offensive and has been reported. On topic:
- by Yakov Draken - at 2009.08.17 20:45:00
|
146. [Proposal] (long) rebalance 0.0 and lowsec ratting - in Assembly Hall [original thread]
Supported. The good thing about ratting as an isk earning activity is that it spreads people out providing a basis for small scale conflict.
- by Yakov Draken - at 2009.08.17 03:38:00
|
147. Tempest needs changing. - in Ships and Modules [original thread]
Having cleared up the confusion over the Maelstrom's dps I'm back with the idea of changing the Tempests damage bonus to 7.5% and adding 7.5% extra damage to large all projectiles. That is a 20% damage increase for Tempests and 7.5% for Maelstroms...
- by Yakov Draken - at 2009.08.13 21:21:00
|
148. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Seriously Bored Had the ammo set wrong. I was trying to see if a +20% boost made Barrage overpowered after making my graphs in the other thread, and forgot to reset it before posting the math for the statement above. A 3x G...
- by Yakov Draken - at 2009.08.13 21:08:00
|
149. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Seriously Bored If Large ACs were given a flat 20% bonus, a Maelstrom with 3 Gyro IIs, 800mm ACs, and a full flight of 3x Ogres, 2x Hammerheads still couldn't break 1K damage. We might have a problem here - my current Ma...
- by Yakov Draken - at 2009.08.12 22:13:00
|
150. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Deva Blackfire But myself - i like mael as solo boat. Ten times better than any amarr turd i can fly. I agree the Maelstrom is pretty godly 1v1 I'm just not sure this is very relevant. The reason it is godly is because 1...
- by Yakov Draken - at 2009.08.12 22:09:00
|
151. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Leni Originally by: Christina Bamar The fact that people are sheep and not very good at thinking for themselves isn't an indicator that something is overpowered. Didn't you just say an hour ago that everyone tryin...
- by Yakov Draken - at 2009.08.12 22:06:00
|
152. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Orakkus Already there... Assembly Hall Thread Not clear enough imo. We need a thread specifically asking for a straight damage increase, +20% looks about right, as most of the others ideas for fixing the Tempest are re...
- by Yakov Draken - at 2009.08.12 21:58:00
|
153. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Deva Blackfire ACs themselves are decent (maybe 5-10% short on DPS but 10% is getting dangerous with mael, would prefer faloff boost + 5% dps). Thing is: tempest is crap. You sure? Check the dps again. Seriously Bored di...
- by Yakov Draken - at 2009.08.12 21:55:00
|
154. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Christina Bamar I'd bet that most of the people transitioning to Amarr are ex-Minmatar pilots who chased the nano-FoTM and got screwed now that Minmatar are significantly underpowered. Woaha lady - that is a bit harsh! Su...
- by Yakov Draken - at 2009.08.12 21:50:00
|
155. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Seriously Bored With a decent damage boost, ACs fit nicely in between Blasters and Pulses, . . . As for the Tempest, it would still be a confusing, unfocussed ship. No Large Projectile boost will fix that. But it might mak...
- by Yakov Draken - at 2009.08.12 21:39:00
|
156. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Chi Quan Edited by: Chi Quan on 12/08/2009 20:51:20 Originally by: Deva Blackfire Is it again with your RR-but-has-no-RR-in-hislot abaddon? Then you can add another 160dps of "repping" ability to mega (or remove ...
- by Yakov Draken - at 2009.08.12 21:15:00
|
157. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Psiri 20% more falloff, not damage. Using the traits of projectiles that will translate into more damage anyway. AC's are not s'posed to be blasters, as for blasters they need 20% more tracking. Tempests aren't, have never ...
- by Yakov Draken - at 2009.08.12 05:17:00
|
158. Nerf lasers? - in Ships and Modules [original thread]
Edited by: Yakov Draken on 12/08/2009 05:04:25 Mega remains a monster despite wierdo maths calcualtions which may as well be vodoo. Gates, station undocks, and coverts ("warp to me at 20k and you will land on top of them") bring us together. ...
- by Yakov Draken - at 2009.08.12 05:03:00
|
159. Tempest needs changing. - in Ships and Modules [original thread]
So back on track it seems large projectiles need about 20% extra damage. I was only looking at the Tempest but if +20% works for the Maelstrom as well then cool. The incredible thing is that looking at Tempest fits adding 20% gun damage still leav...
- by Yakov Draken - at 2009.08.12 04:44:00
|
160. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Yakov Draken on 12/08/2009 01:56:44 Originally by: AstroPhobic I don't see the tempest making a decent addition to an RR gang considering it's lackluster DPS (and range, for that matter) and EHP. The extra damage would help ...
- by Yakov Draken - at 2009.08.12 01:54:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
| First page | Previous page | Next page | Last page |